Discussions started by Raden Arum Setia Priadi

Entertainment

VR is widely used in the entertainment industry, particularly in video games and 3D cinema. It provides highly immersive gaming experiences and has been incorporated into amusement park rides and social virtual worlds13.

Education and Training

VR offers new ways to learn and train by allowing users to explore places like historical sites or the human body. It helps professionals like pilots and doctors practice their skills in a safe environment3. VR is also used in military training, astronaut training, and medical education1.

Therapy and Rehabilitation

VR is used as a therapeutic tool for treating anxiety disorders, PTSD, and phobias through virtual reality exposure therapy (VRET). It is also used in physical rehabilitation and to help elderly individuals with cognitive deficits13.

Business and Meetings

In the business world, VR is used to create virtual meeting environments where participants can interact as if they are in the same physical room. This includes presentations, videos, and 3D models1.

Health and Safety Concerns

Prolonged use of VR can cause unwanted symptoms such as motion sickness, eyestrain, headaches, and discomfort. VR headsets may also contribute to physical injuries due to the loss of awareness of real-world surroundings1.



INF620344 -> Announcements -> Types of Virtual Reality

by Raden Arum Setia Priadi -

Immersive VR

Immersive VR systems provide the highest level of immersion, making users feel as though they are truly inside the virtual world. These systems are often expensive and use advanced tools and gadgets3.

Semi-Immersive VR

Semi-immersive VR systems offer a high level of immersion but use more common and less costly tools and gadgets. These systems utilize physical models to enhance the virtual experience3.

Non-Immersive VR

Non-immersive VR systems are the least immersive and are often referred to as desktop VR systems. They use basic components like glasses and display monitors and are the most affordable3.


Key Components and Technology

Hardware

The primary hardware components of VR systems include VR headsets, which consist of head-mounted displays (HMDs) with small screens in front of the eyes. These headsets often include motion sensors for tracking head, body, and hand positions, as well as stereoscopic displays for creating a 3D effect. Additional hardware may include data gloves, body suits, and motion controllers that provide haptic feedback, enhancing the sense of touch and interaction within the virtual environment.

Software

Software plays a crucial role in VR by handling input and output devices, analyzing data, and generating feedback. It synchronizes the entire environment, ensuring a seamless and immersive experience. The Virtual Reality Modelling Language (VRML) and WebVR are examples of software frameworks used to develop and distribute VR content.


Virtual Reality (VR) is a technology that creates a simulated environment, allowing users to feel like they are in a different place or world. This immersive experience is achieved through the use of computer modeling and simulation, which enables interaction with a three-dimensional (3D) visual or other sensory environment.

VR adalah teknologi yang mengreasi lingkungan tersimulasi, mengizinkan pemakai merasa seperti mereka dalam tempat atau dunia berbeda. Pengalaman immersif yang dicapai melalui penggunaan pemodelan dan simulasi komputer, yang mana memungkinkan interaksi dengan visual tiga dimensi atau lingkungan tersensor lain.